Description

Job Responsibilities:

Planned, designed, and implemented high-quality game features while working as part of the wider studio team.
Transform design specification into functional game assets;
Establish an effective strategy and development pipeline;
Quickly create and iterate on prototypes showcasing new designs and interaction patterns;
Design, build, and maintain efficient, reusable, and reliable code;
Ensure the best performance, quality, and responsiveness of applications and games;
Identify process and application bottlenecks and implement solutions in a timely manner;
To succeed in this role, you need to have at least three to five solid years of experience in Unity 3D.
Educational Requirements:

B.Sc. in Computer Science and Engineering from any reputed public or private university.
Key Requirements:

3 years of experience with Unity 3D/Content Development;
Strong 3D math skills;
Shipped at least 3 titles on PC, console, and/or mobile platforms;
Ability and desire to work in a rapid-iteration environment;
Strong C# object-oriented programming and scripting language skills;
Experience working with game assets (meshes, animations, materials, etc.);
Experience profiling and optimizing the game and render performance (GPU and CPU);
Experience with source control systems such as Git in a multi-developer team environment;
Understanding the UX design process and experience working with the UX design team and/or development team;
Experience with Universal Render Pipeline (URP) and/or HDRP.

Key Skills
Education

B.Sc. in Computer Science and Engineering