Description

Concept Artist V

  • The concept artist is responsible for creating development art, helping teams execute designs that will define the future of AR/VR.
  • Our creative teams, spread across several locations, are focused on creating content that invites users to engage in social, immersive, real-time experiences.
  • If you're excited about forging into new territory, creating industry-leading art in a variety of styles and genres,

Concept Artist Responsibilities

  • Define and evolve artistic direction, vision and high production standard in the creation of products within the team in direct collaboration with creative, technical and production leaders.
  • Support R&D and prototyping to reach creative solutions to technical challenges.
  • Collaborate on the creation of style guides and related materials for internal and external teams.
  • Communicate visual goals with cross-functional internal and external partners.
  • Create production concepts and polished 2D marketing assets.
  • Manage expectations for cross functional partners.
  • Ability to collaborate and iterate based on the team's needs.

Minimum Qualifications

  • 3+ years of experience in game development as a Concept Artist or equivalent experience in film or TV.
  • Experience to clearly articulate visual vision to a team of multidisciplinary contributors, technical artists, 3D artists, etc., to arrive at the desired visual goal.
  • Experience to define and drive varied art styles, from stylised to realistic.
  • Knowledge of art and visual design principles and techniques relating to environment design.
  • Understanding of art pipelines including: art creation processes (both 2D and 3D), technology requirements and advancements, trade-offs, and challenges associated with development.
  • Organizational skills with the experience to work on multiple projects, set priorities, and meet deadlines and expectations.

Preferred Qualifications

  • Experience with visual development and/or architectural visualization.
  • Knowledge of emerging technologies.
  • Knowledge of 3D software packages such as Maya, 3DsMax, Blender..
  • Technical understanding of standard game engines such as Unity or Unreal and art pipelines.
  • Virtual reality experience (Rift, Vive, GearVR, etc.).

Education

Any Graduate