Description

Responsibilities

  • Creates 3D models and textures for vehicles, environments, and objects.
  • Able to take existing models and make them game ready.
  • Creates multiple levels of detail for models for multiple targeted platforms.
  • Assist in estimating art tasks as it relates to future projects.
  • Helps to maintain asset libraries and review occasionally.
  • Work in importing models and assisting in the setup for rendering in game engine technologies.

 

Qualifications

  • Working knowledge and ability to show a portfolio of Max, Maya, or Blender made models.
  • Ability to help guide model and art budget constraints and assist in optimizing performance.
  • Experience with game production tools. (examples: Jira, Confluence, Perforce, Git)
  • Exposure to VFX, animation, and lighting techniques
  • Previous experience with Unity, Unreal, Godot or similar technology.
  • 3-5 years of professional experience in creating game ready art assets.
  • A reliable teammate with the ability to work independently and collaboratively when

Education

Bachelor’s Degree