Must Have skills: graphics engineer - different concepts in computer graphics
background in hardware for computer graphics.
directx open GL
Unity
C++, Python
low power graphics- Mobile or AR devices
Graphics Engineer - Performance
If you're a graphics expert with deep knowledge of real-time graphics, GPU architecture, and a love for solving Client problems from first principles you will thrive in our collaborative environment. Join our world-class research team inventing breakthrough graphics technology for AR and VR experiences. There are opportunities to work on graphics across many areas including Client algorithms, graphics/display pipeline optimizations, machine learning, and more. Partner with expert research scientists and engineers to build cutting-edge prototypes and create the technology that makes AR and VR universal.
Responsibilities
-> Accelerate development of one or more graphics-related research projects.
-> Analyze a neural rendering solution and implement it in OpenGL/proprietary shader language.
-> Help optimize proof-of-concept technical prototypes and systems that re-define the state-of-the-art visual experiences in virtual and augmented reality.
-> Learn constantly, educate others, dive into new areas with unfamiliar technologies, and embrace the ambiguity of AR/VR problem solving.
-> Collaborate with cross-disciplinary research and engineering teams.
-> Develop standards and guidelines to guide the use and acquisition of software and to protect vulnerable information.
Minimum Qualifications
BS degree or higher in Computer Science or related field.
2+ years of industry experience.
3+ years of experience in C/C++ or python programming.
Knowledge of linear algebra, real-time rendering, image processing techniques, and real-time system architectures.
Preferred Qualifications
Graphics experience with deep understanding of key rendering concepts, including rendering algorithms, parallelism and synchronization, CPU/GPU architecture, data transfer and work submission, etc.
Experience with real-time software or game engine development.
Experience in research or advanced development.
Experience with incubating new technologies and guiding them through tech transfer.
Demonstrated software engineering experience within a complex codebase via an internship, work experience, coding competitions, or widely used contributions to open source repositories such as GitHub.
Post-graduate degree, in Computer Science/Engineering, Physics, Electrical Engineering or equivalent.
Skills:
• Verbal and written communication skills, problem solving skills, customer service and interpersonal skills.
• Expert ability to work independently and manage one’s time.
• Expert mentoring skills necessary to provide support and constructive performance feedback.
• Expert ability to troubleshoot issues and make system changes as needed to resolve issue.
• Expert knowledge of computer hardware and software.
Comments for Suppliers: 5 to 7 years of experience, open to location- PST would work best
questions about computer graphics, unity, hardware, GPU hardware- potential coder pad test as well.
Any Graduate